Great game w/ one major flaw
the game is great. the graphics are nice, its not too hard, and its addictive. but one thing that frustrates me is that in the bigger levels, the character has to walk WAY too far to kill some enemies. for example, i was playing the maze level. i had killed all the zombies near the beginning, but then i see the devil at the uppermost part of the level. i had about x25 to begin with, and by the time i had got to the devil, i had x10. i killed the devil, then i got up to about x14, then, ALL the way back at the beginning i see zombies start to spawn. so, out of frustration i just quit the game and wrote this review. see, by the time i would have got back, i would have had about x1 or x4. this makes earning weapons very difficult, unless im seeing something wrong. the smaller levels are VERY fun to play, but the bigger levels just seems like theres more walking around looking for stuff to kill than actual killing itself. im a big fan of the old boxhead level "the bridge" and the level featured in this game "tight". i think that this game would benefit from those kinds of levels moreso than the huge, empty-space levels. overall, its a great game thats very addictive, but i think that the bigger levels could use some work. heres an idea- have more spawn points for zombies, like more places they form or come from, so that the bigger levels aren't just empty space. this would also make the bigger levels more difficult, which seems appropriate, instead of it being the opposite.