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All 5 game Reviews


Rated 2 / 5 stars


It looks like someone found the script for Ball Revamped, pasted it into a flash, and changed the ball into a stick! God forbid he makes a bunch of levels and puts it on newgrounds, because you know, nobody can tell where this came from.

space_miner space_miner

Rated 2.5 / 5 stars

Riddled with spelling mistakes.

"Srcoe" is spelled "Score". I don't know why you thought that sir coe would make a sound like skor. Whatever. The game was alright, nothing too new.

Boxhead: More Rooms Boxhead: More Rooms

Rated 4.5 / 5 stars

Great game w/ one major flaw

the game is great. the graphics are nice, its not too hard, and its addictive. but one thing that frustrates me is that in the bigger levels, the character has to walk WAY too far to kill some enemies. for example, i was playing the maze level. i had killed all the zombies near the beginning, but then i see the devil at the uppermost part of the level. i had about x25 to begin with, and by the time i had got to the devil, i had x10. i killed the devil, then i got up to about x14, then, ALL the way back at the beginning i see zombies start to spawn. so, out of frustration i just quit the game and wrote this review. see, by the time i would have got back, i would have had about x1 or x4. this makes earning weapons very difficult, unless im seeing something wrong. the smaller levels are VERY fun to play, but the bigger levels just seems like theres more walking around looking for stuff to kill than actual killing itself. im a big fan of the old boxhead level "the bridge" and the level featured in this game "tight". i think that this game would benefit from those kinds of levels moreso than the huge, empty-space levels. overall, its a great game thats very addictive, but i think that the bigger levels could use some work. heres an idea- have more spawn points for zombies, like more places they form or come from, so that the bigger levels aren't just empty space. this would also make the bigger levels more difficult, which seems appropriate, instead of it being the opposite.

Menulis Menulis

Rated 3 / 5 stars


It was boring. Everything was way too obvious, you could have made the sequence of him falling not so painfully long, and you could have added a bit more interaction. The music was alright, it was probably the best thing in the game. I wouldn't really call it a game though. All you do is press the spacebar button when you come up to something that looks like you might be able to interact with, and then press different directional buttons. The art was nice though. So all in all, good music, good art, bland gameplay, and not that much interaction was present. I'm giving it a 3 because your artwork and music has potential (even if it's not your original music).

Super mario 3D Super mario 3D

Rated 1.5 / 5 stars

"F" for effort.

The game itself is hard to control. there isn't much "3d" to it if you're facing the same direction the whole game. Overall not worth the frustration to look on the block you're about to jump on and see if your shadow is on it so that you know if you'll die or not.